

Everything started back in 1997 when Ultima Online was a new game, it
wasn't just a new game however, it was what many consider the birth of
the MMORPG genre. Never before could you interact competitively with
thousands of other players in a fantasy world, a fantasy world that was
shaped by the players, where the players wrote the history, not the
developers. Ultima Online opened my eyes up to many opportunities, one
of which was multiplayer gaming. Before Ultima Online all I had played
was single player games and the multiplayer availability was very
limited. With Ultima Online however the potential seemed limitless at
the time and after playing with a few smaller guilds the formation of
The Feck Ups was a fact.
The Feck Ups (TfU) was the first
incarnation of B@D and consisted mainly of me, my brother Baal and a few
of our friends, some that are still with us to this day. The Feck Ups
was in no way a competetive guild, it was more of a griefing and
scamming type guild that just played to mess with people, with no real
goal or serious visions. I still fondly remember killing packhorses and
raising hell in Minoc with my macer MR FREEZE. However it wasn't the
killing of the packhorses that was the fun part, it was the reaction of
their owners. A few memorable quotes include: "I hope your mother dies
from Cancer", "I'd kill you if I saw your in real life you little shit"
and then it was the time when me and my brother griefed a guy for so
long he ended up crying on his keyboard.
The real Bad Boys for
Life guild was formed in the spring of 2001 and it still to this day
share the same enjoyment for griefing and scamming as The Feck Ups.
However what differentiates the two guilds is that Bad Boys for Life is
the best at what it does, bar none. The guild was formed with real life
friends and people we got to know throughout our years in Ultima Online,
a game we stayed with until 2003 when the AoS expansion launched and
ruined the game. Some of us continued to play on player run servers up
until 2007 but after that the Ultima Online chapter of the guild was
closed.
In february 2009 we started playing Darkfall, a game
that initially felt like the true sequel to Ultima Online but with time
it became evident how unfinished and flawed the game really was. We were
however, as usual very successful in Darkfall, we had the number one
crafter for the first month of the game as well as a flawless sieging
statistic against our enemies that severely outnumbered us most of the
time.
Now a few years later, the sequel to Darkfall is about to
launch and we're looking forward to a new age of domination by our
lethal, effective, experienced and tightly knit guild. If the game lives
up to expectations this time around we will be here for the long haul.
// Mani Shakib Pour - Guildmaster of B@D


